Strings
Left desk. Cues on this lane ask for the Strings button.
Conduct every section. Miss a cue, lose the room.
Icewind Fish is a mobile rhythm game. You stand in for the conductor. Three desks sit in front of you — Strings, Brass, and Percussion. Markers travel down a lane for each desk. When a marker meets the judgement line, tap that desk’s button.
The home screen offers Play, which starts the current piece, and Piece Select, which opens the full set of twelve scores. The line on the menu is the rule of the room: keep every section with you. A missed cue costs the hall.
Left desk. Cues on this lane ask for the Strings button.
Center desk. Brass cues sit on their own track.
Right desk. Percussion markers share the same timing rules as the others.
A session uses four screens: the main menu, piece select, the game, and results. During a piece the layout stays fixed so the tracks never hide behind chrome.
A bar at the top of the game screen, from 0 to 100. Every piece begins at 50. The fill turns green above 55, yellow at 55 and below, and red at 25 and below.
A pulse at the top right follows the piece tempo. It marks the beat even when no cue is due. Beat one of each four-beat bar carries a brighter metronome tone than the other beats.
Markers slide toward a fixed line. After you tap, that lane flashes: green for a hit, gold for late, red for a miss. The flash is the judgement. There is no text popup over the tracks.
Strings, Brass, and Percussion sit in a row under the lanes. The correct desk at the correct time is the whole input model. There is no swipe, tilt, or free-hand gesture.
Each cue has one target time and one required section. Windows never overlap, so you never owe two desks at the same instant. The engine locks a result when that cue’s window closes.
Correct desk, within 0.25 seconds of the target. Engagement +6.
Correct desk, more than 0.25 and up to 0.5 seconds off. Engagement +2.
Wrong desk, no tap, or a tap outside the window. Engagement −14.
Accuracy is (hits × 1.0 + lates × 0.5) ÷ number of cues in the piece. A late tap is worth half a hit. A miss is worth nothing.
If you finish the piece, stars come from that accuracy: 90% and above gives three stars, 70–89% gives two, anything lower that still survived gives one. Stars appear on the results screen with the percentage.
Engagement is clamped between 0 and 100. If it reaches 0, the piece fails at once, even if cues remain. If the last cue resolves and the bar is still above 0, the piece is complete. Hits and lates never lower the bar, so a fully accurate run cannot fail from drain alone.
The results screen shows Piece Complete or Piece Failed, the star row, and the accuracy figure. Three actions sit under that report and stay on screen without scrolling: Next Piece (after a finish, when a later piece exists), Retry (same piece again), and Menu.
The library is fixed. Maps are stored in the app; nothing is generated while you play. Tempo, length, and cue count rise across the set.
| # | Title | Level | Tempo | Length | Cues |
|---|---|---|---|---|---|
| 1 | Prelude in Green | Easy | 72 BPM | 24.55 s | 10 |
| 2 | Morning Overture | Easy | 76 BPM | 27.15 s | 12 |
| 3 | Waltz of Lanterns | Easy | 80 BPM | 29.40 s | 14 |
| 4 | Harbor Serenade | Easy | 84 BPM | 29.87 s | 16 |
| 5 | Autumn Cascade | Medium | 92 BPM | 37.36 s | 20 |
| 6 | Iron Bridge March | Medium | 98 BPM | 40.88 s | 22 |
| 7 | Glass Cathedral | Medium | 104 BPM | 41.09 s | 24 |
| 8 | Velvet Storm | Medium | 110 BPM | 45.12 s | 26 |
| 9 | Crimson Finale | Hard | 118 BPM | 52.13 s | 30 |
| 10 | Obsidian Fanfare | Hard | 126 BPM | 52.29 s | 32 |
| 11 | Tempest of Kings | Hard | 134 BPM | 53.90 s | 36 |
| 12 | Maestro’s Requiem | Virtuoso | 148 BPM | 62.91 s | 40 |
Easy runs from 72 to 84 BPM. Medium occupies 92 to 110. Hard sits at 118 to 134. The last piece is Virtuoso at 148 BPM.
Shows the title, the line about keeping the room, and Best Average Accuracy. That figure is the mean of every piece that already has a stored best. If none exist yet, the menu shows a dash.
A two-column grid of all twelve pieces. Each card lists the piece number, title, difficulty, and your best accuracy for that score, or a dash if you have not posted one.
Best accuracy is kept on the device, one value per piece. A new result replaces the old one only when it is higher. Nothing in the game uploads that record to a player account. There is no sign-in.
There is no online match, no cloud library, and no extra piece pack inside the app. The twelve maps you see in Piece Select are the full set.
The stage is drawn while you play. Lanes, the beat mark, the engagement bar, and the desk buttons are painted on the screen. The app does not ship a sheet of story illustrations for those surfaces.
Sound is built on the device as short tones. There is no recorded orchestra in the package. The metronome uses a lower tick on ordinary beats and a higher accent on beat one of the bar. A hit, a late tap, and a miss each have their own tone. Audio supports the eye. If a device cannot play those tones, the judgement still stands: the lane flash and the engagement change are enough to continue.
The palette matches the hall: night navy for the stage, gold for titles and primary actions, cream for body type, and the three desk colors — ice blue, amber, and violet. Hit, late, and miss reuse green, gold, and red.
Icewind Fish is published by It assets international. If something in the game does not behave as described here — a piece that will not start, a best score that does not keep, or a tone that never sounds — write to the address below. Name the piece, the screen you were on, and what you expected to happen.
It assets international
civanglikmahmood171990@gmail.com
We read mail about Icewind Fish at this address. Please do not send account passwords or payment details; the game does not use them.
On the main menu, Play opens the current piece. Piece Select opens the twelve-score grid; tap a card to begin that piece.
Tap the desk that matches the cue, within 0.25 seconds of its target time. A correct tap between 0.25 and 0.5 seconds is Late. Anything else, including the wrong desk, is a Miss once the window closes.
Engagement reached 0. A miss subtracts 14 from a bar that starts at 50. Enough misses drop the hall and the game moves to Piece Failed.
Hits count as 1, lates as 0.5, misses as 0. That sum is divided by the number of cues in the piece. Stars follow the same figure: three from 90%, two from 70%, one if you finished below 70%.
Yes, on the same device. Each piece stores its best accuracy locally. The menu average uses only pieces that already have a stored best. Clearing the app’s data on the device removes those values.
No. Timing comes from fixed cue maps. What you hear is a synthesized metronome and short judgement tones generated on the device. There are no bundled orchestra recordings.
Write to It assets international at civanglikmahmood171990@gmail.com. That mailbox is the support channel for Icewind Fish.